The two toggle presets have one defined for C almost=0, so if a given area "seems too dark", toggle the preset to check if a spotlight or something is not rendering. it happens because of 3D in the first place). This is not a consequence of the fix, but rather is something I have not been able to fix (i.e. There is a category of projection lighting that does not render with normal convergence, but only with convergence=0, or very close to it. Bloom/lens disabled also turns off the green lights on the head mask. Character customize screen does not work - you need to press Ctrl-T and do it in 2D
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